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CameraCapture

Description

The CameraCapture block can be used to take a picture using a camera (if present) or by another means.

Attributes

  • BinaryDataChanged [event]: An event that is fired when the binary output has changed.
  • Name [string]: The name of the block.
  • Trigger [trigger input]: The name of the Trigger that starts the camera (or opens a file-open dialog when no camera is present).

Output connectors

  • Binary: The image taken.

Example

 1 <CameraCapture Name="camera" Trigger="button"/>
 2 
 3 <VisualPage>
 4   <VisualContent>
 5     <VisualButton Name="button" Padding="5">
 6         <VisualText Text="Take a picture"/>
 7     </VisualButton>
 8     <VisualImage BinaryInput="camera"/>
 9   </VisualContent>
10 </VisualPage>
11 
12 <!-- This will show a button at startup. When clicking the button, the camera will start, allowing the user to take a picture. The result will then be passed to the VisualImage which will display the image. -->

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